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Here are the performance guidelines for HoloLens and further per tips here. Remember that the HoloLens is a mobile device and does not have a desktop level GPU like those which are required to power tethered headsets. If you are not creating the models in-house but instead are using an online catalogue or the Unity asset store or just reusing some existing 3D model then you may be restricted by the amount of detail in the model. You can set a scaling factor at this stage if required amongst other settings: Once we have exported as an FBX file this can simply be drag ‘n’ dropped onto the Project pane in Unity and it will be imported. The bottle was created by using 2 scaled cubes and a cylinder, merging the meshes and then resetting the transformations as before. This short screencast should help to understand the process:
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This enables us to subdivide the cube so that it consists of more faces, then we can apply one material to the part of the cube that we want the Future Decoded texture and another material everywhere else. So we start by creating a cube and then using the ‘Loop cut and Slice’ tool which can be accessed by going into Edit Mode and then choosing the Tools panel and finding the option for ‘Loop Cut and Slide’ or pressing Ctrl-R. Note: Key presses will appear as an overlay on the right hand side of the video Plinth I will show this in the screencasts for each model below: This can be achieved by ‘Applying’ the transforms which will effectively rest them and then when we export to FBX there is a setting !EXPERIMENTAL! Apply Transform that we can use to ensure that everything works correctly. It is, however a proprietary format which the industry is looking to replace with more open standards such as gltf – see
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I am using FBX file interchange format, originally created by Kaydara for their Filmbox product and has subsequently become a commonly used format with most 3D software using it for import/export of 3D models and associated data. If there are translations and rotations on the model when we import then these will cause unexpected movement to occur when we try to transform the models inside Unity. For each model we need to ensure that the transformations are reset to be at the origin and that the rotations are all zeroed and the scale is at one. So, this required creating and importing the bottle model and the textured plinth model. This shows the models as the final result as shown in my HoloLens Unity project I will explain how I created the 3D models I used in my presentation at Future Decoded 2016. Now, 3D software can be particularly complex and Blender is no different in this respect so this post is not meant as an in-depth tutorial but more to give a flavour of how some simple tasks can be achieved.
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If you are lucky the company you are working with will already have a catalogue of 3D models to use as a starting point or you can look through the Unity Asset Store or one of the many online 3D model catalogues to source free or paid models such as TurboSquid. There are many ways to source 3D models for use in HoloLens projects if you are a developer working with 3D artists then you just need to agree an interchange format, the scale of the scene and a process that ensures that transformations are initialised correctly on export.
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Also, for this post I will be using Blender for Windows (I used version 2.77) which is a free download here
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On his website you can find many examples of his work.See for links to get all of the tools to get started with HoloLens development.
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He is an enthusiastic user of Blender, owns a MakerBot printer, and is a big fan of anything open and shared. Whether you own your own 3D printer, or use online services such as ShapeWays, this 3+-hour training will help you join in this exciting new maker era! About Dolf Veenvlietĭolf Veenvliet is a Dutch artist who has been exploring 3D printing for sculpture design for many years. You will also find printable models to experiment with yourself. There are extensive chapters introducing Blender modeling for new users, and then going on to cover everything you need to know to create efficient, high-quality 3D prints – including color, wall thickness, and overhang problems. This training is for everyone who is into 3D printing, beginners and professionals alike. However, with Blender version 2.67 this now is even more accessible and powerful, thanks to the 3D Printing Toolbox and real-time Mesh Analysis features. Blender has supported 3D printing modeling and file formats since 2002.
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